Archive for the ‘Let’s Play A Game’ Category

I’ve started watching people play games either via Youtube, or live streaming through Steam. With the advent of the youtube video app on Xbox360, it’s never been easier to watch youtube on your console (although inexplicably, navigating youtube has never been harder #firstworldproblems).

I totally found this skull without any help because I am 1337.  image credit:

It used to be that i’d only venture into gameplay videos on Youtube if I was stuck on some difficult and obscure task like finding that one elusive skull in Halo, or to laboriously track down all those goddamned pigeons you had to cap in GTA4.

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But lately, i’ve been finding myself watching Youtube videos of games that I don’t intend to play, or can’t be bothered playing, or maybe started playing years ago but then had to abandon as work commitments, study, or life in general intervened and sapped my precious gaming time.




Posted: September 29, 2012 in Let's Play A Game
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DayZ is a mod for the PC game ArmA 2. Designed by Dean Hall, it’s been around for a few months and has become something of a cult hit among PC gamers. Essentially, DayZ is a zombie survival game with a twist – there’s no storyline, no cut-scenes, no missions or quests, no achievements – no set structure at all. In that sense, its the closest you can get to a true Zombie Apocalypse (and frankly, as close as I want to get).



Posted: July 31, 2012 in Let's Play A Game
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Slender is a creepy indie freeware game currently doing the rounds. It seems like every gamer I follow is talking about it at the moment. I was already somewhat familiar with the story of “Slender Man” from a foray into the 4Chan paranormal boards a few years back, and was interested to see how someone had managed to work the concept into a game. So last night I dimmed the lights and fired up the old laptop to see what it’s all about.


“You appear to understand how a portal affects forward momentum, or to be more precise, how it does not. Momentum, a function of mass and velocity, is conserved between portals. In layman’s terms: speedy thing goes in, speedy thing comes out.”

So I finally finished Portal 2 last night. It’s not a particuarly difficult game, but after playing through the co-op missions with a buddy a few months ago, I put it aside for awhile before starting the single-player campaign. And it more than lived up to my expectations!

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Since I didn’t have an Xbox 360 when Portal originally came out (released as part of the The Orange Box in 2007), I was a little late to the game. I remember reading a few reviews and thinking that it sounded like a game I had to play, but forgot about it until a friend gave me Portal 2  earlier this year.

Before starting Portal 2, I decided to dust off the Orange Box and finally see what this Portal  business was all about. And I was absolutely blown away. I think I may have even shed a tear during the ending credits (and instantly became a lifelong Jonathon Coulton fan). It was also refreshing to find myself enjoying a game that wasn’t focused on headshots or killing sprees – considering my favourite games are usually more in the vein of sandbox slashers and shoot-em-ups like GTA & Halo, I was amazed that I could become so immersed in a game that didn’t involve a single human casualty.

Briefly, Portal is a first-person perspective game which begins when you awaken in a sterile scientific facility, and are immediately urged by a computerised female voice (GLaDOS) to begin “testing”.

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The tests involve completing simple puzzles through the use of portals GLaDOS creates for you, and eventually you get a gun with which to create portals of your own. From there you must continue to navigate the facility by completing each chamber aided only by your wits and your portal gun, all while putting up with GLaDOS’ endless taunts and thinly veiled insults.

As a game, Portal was funny, challenging, intriguing – it ticked all the ‘intellectual gamer’ boxes (and having a kick-ass female protagonist didn’t go astray either). Portal 2 retained all these elements and added vastly improved graphics, while expanding both the narrative touched on in the first game and the character of GlaDOS, a sociopathic AI obsessed with “testing”. Overall, I found it more engaging than the first Portal, although the  simple elegance and sheer novelty of the first game (both in gameplay and narrative) will always hold a special place in my heart.

Also worth noting is that the Portal games can be enjoyed by the ‘casual gamer’ – when I played Portal, I finished the game in around 4 hours, and I knocked off Portal 2 in around 5-6 hours (over 3 sessions).

Overall, Portal 2 is a fantastic sequel to a stellar series, and I highly recommended it.

5 stars



And finally, I couldn’t make a post about Portal without including Jonathon Coulton’s epic ending credits song from the first game:


As a bonus, I have also included a link to the Portal 2: Lab Rat  comic which was released to bridge the games – it’s quite short, but a great read for fans:

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Portal 2: Lab Rat comic (online | pdf)